It's been too long since my last update. I've been busy lately with changing jobs and going back to school. Hopefully, I can still keep up with this. My last update was about the print and play of Siege of Sunfall. Sounds like some people are having fun with it. I found out that it is now a finalist in The Game Crafter's contest. I had my first review of a game as well:
Super excited about it. It sounds like people are enjoying it. I want to get some better art for it and polish it up a bit more though. I bought some more of the metal coins for it, so if anyone wants to try a nicer version, let me know.
I hopefully submitted Meltdown! in time for the Greater Than Games dexterity contest. It was the game I brought to Unpub 5 and had some great feedback. I added a little more to it and brought it to Protospiel where people still had fun with it. Hopefully it is good enough to make it to the second round of prototype entries. The game doesn't look the best yet (I need to work on my art) but it does play nice and has a lot of tension. Still working on, but I think it can be a great co-op. You just have to like the dexterity element with it.
I am also rushing 2 games to get them entered into the Take That contest on The Game Crafter. So many contests are going on right now. The first game I want to enter is a revamped Catch Diego. Players will work as bounty hunters to catch criminals dead or alive. The players want all the fame and money for themselves though so they will try and stop other players from taking their bounties. Super excited about the changes I made and now have a working game that is a lot of fun. Don't forget to vote for it once it goes up!
The next game is one I don't have a name for yet. It's more of an abstract game. Players are trying to play cards into their 2 piles and have the most at the end of a round. The player with the highest score in their lowest scoring pile wins that round. Players are playing cards on their own piles as well as their opponents. It sounds pretty boring, but it plays much better. Hopefully, at least one of the 2 can make it to the finals.
Another contest was just announced too with a Survival theme. I don't have anything going for it yet, but hope to get something soon. I was trying to work on something for my player elimination entry with that type of theme, but nothing worked out. I might go back and take a look at it again.
That's pretty much all I've been working on so far. In the process of trying to move right now to so a lot of prototype materials are packed away which makes it a little harder too. Hopefully I can get my 2 games polished up and tested before the deadline on Tuesday. Even if I can't I think I will continue making them and see where they go. Also, tonight the Unpub 6 tickets go on sale. Super excited to try and go again. It was a blast last time and I'm sure next year will be even better.
If you ever want a prototype of one of my games to play test, send me an email or comment.
-Jonny
Play games. Always.
I hopefully submitted Meltdown! in time for the Greater Than Games dexterity contest. It was the game I brought to Unpub 5 and had some great feedback. I added a little more to it and brought it to Protospiel where people still had fun with it. Hopefully it is good enough to make it to the second round of prototype entries. The game doesn't look the best yet (I need to work on my art) but it does play nice and has a lot of tension. Still working on, but I think it can be a great co-op. You just have to like the dexterity element with it.
I am also rushing 2 games to get them entered into the Take That contest on The Game Crafter. So many contests are going on right now. The first game I want to enter is a revamped Catch Diego. Players will work as bounty hunters to catch criminals dead or alive. The players want all the fame and money for themselves though so they will try and stop other players from taking their bounties. Super excited about the changes I made and now have a working game that is a lot of fun. Don't forget to vote for it once it goes up!
The next game is one I don't have a name for yet. It's more of an abstract game. Players are trying to play cards into their 2 piles and have the most at the end of a round. The player with the highest score in their lowest scoring pile wins that round. Players are playing cards on their own piles as well as their opponents. It sounds pretty boring, but it plays much better. Hopefully, at least one of the 2 can make it to the finals.
Another contest was just announced too with a Survival theme. I don't have anything going for it yet, but hope to get something soon. I was trying to work on something for my player elimination entry with that type of theme, but nothing worked out. I might go back and take a look at it again.
That's pretty much all I've been working on so far. In the process of trying to move right now to so a lot of prototype materials are packed away which makes it a little harder too. Hopefully I can get my 2 games polished up and tested before the deadline on Tuesday. Even if I can't I think I will continue making them and see where they go. Also, tonight the Unpub 6 tickets go on sale. Super excited to try and go again. It was a blast last time and I'm sure next year will be even better.
If you ever want a prototype of one of my games to play test, send me an email or comment.
-Jonny
Play games. Always.