Round two. Again, I wasn't able to get the image but hopefully next time. Let's get to the live action designing.
Mechanics Deck Building
Theme Racing/Beast
Victory Most Reputation Points
Constraint All the players can lose
Well this doesn't seem like one of the harder ones. Let's start with a simple premise. Everyone is racing around and running from a beast. Check that Theme off. The players are also trying to rescue princesses from said beast to increase their reputation. Victory: check. The constraint follows suit there and that if the beast captures enough princesses the game ends. Constraint: check.
The hard part for me is the Deck Building. I've never played Dominion *gasp* I know, I know, it's on my list to get and play. I would guess the players start with the same cards. There are cards that they either buy or earn then to add to their deck. They can earn a reward card when they rescue a princess. Essentially, each player will play cards to move or take actions. I think a board would be needed. You can track the players' spots as well as the beast. Obviously, this beast is going to be a dragon (so original).
The Game
Players all start at the castle. They are siblings trying to become great knights. They must prove that they are the most brave and gain the best reputation. They will rush around the board saving princesses. Princes too, why not, they get in danger too. There are other castles and locations around the board where the princesses and princes are. It's a big loop that leads back to the home castle. Players complete the loop and try to get princesses along the way.
The players move by playing cards. So far, I'm just thinking of number cards with some special actions on them. There are some shops along the path where players can buy cards to add to their decks. They have to spend reputation points to get more cards. A true knight doesn't need help so it hurts the reputation to get some. They can also get cards when they rescue a princess.
Some action takes place to rescue the princess. Maybe a troll has her and the player needs to do some combat. I'll flesh that out later. The player plays some cards rolls, some dice and the rescue attempt happens. So the player then either saves her or not. They can get a card and some reputation if they do, otherwise, maybe they pay a reputation penalty or maybe have to wait a few rounds in that spot.
So players move around the board getting more cards for actions and movement. Hopefully, that counts as a deck builder. The first player back to the castle gets a reputation bonus for being first. They have to had done some minimum work though, like rescue at least 5 princesses or something. Then they wait for the other players to finish. Maybe something else though; it's not always fun to wait for people to finish. Perhaps the first person done gets the bonus and triggers end game.
The Dragon
I bet you thought I forgot about the dragon. I didn't. He is a crucial part. The dragon is moved around the board with it's own deck. The dragon moves between every player turn. He is trying to move around the board and collect some gold and some princesses. He will have some interaction with the players if they share spaces or players go to find him. Players need to work together to slay him? He doesn't get eliminated but has to start over. The dragon will end the game and win if he collects so many princesses or a large enough hoard.
The player with the most reputation at the end of the game will be the winner. If the dragon wins, all the players lose. I think the game ends when one player crosses that finish line. That way no one is waiting.
To summarize all of that: You're a knight, you're racing the other knights to rescue 5 or so princesses from the realm. Collect more cards to help save more princesses and gain more reputation. Once you have saved all 5 you head home to show how brave you are and gain reputation. Don't let the dragon win, and be the player with the most reputation to win.
Well the formatting was a little sloppy compared to last time but it could be an OK game. Let me know if you think it's worth putting more into or if you have any ideas about it. Thanks for reading.
-Jonny
Play game. Always.
Mechanics Deck Building
Theme Racing/Beast
Victory Most Reputation Points
Constraint All the players can lose
Well this doesn't seem like one of the harder ones. Let's start with a simple premise. Everyone is racing around and running from a beast. Check that Theme off. The players are also trying to rescue princesses from said beast to increase their reputation. Victory: check. The constraint follows suit there and that if the beast captures enough princesses the game ends. Constraint: check.
The hard part for me is the Deck Building. I've never played Dominion *gasp* I know, I know, it's on my list to get and play. I would guess the players start with the same cards. There are cards that they either buy or earn then to add to their deck. They can earn a reward card when they rescue a princess. Essentially, each player will play cards to move or take actions. I think a board would be needed. You can track the players' spots as well as the beast. Obviously, this beast is going to be a dragon (so original).
The Game
Players all start at the castle. They are siblings trying to become great knights. They must prove that they are the most brave and gain the best reputation. They will rush around the board saving princesses. Princes too, why not, they get in danger too. There are other castles and locations around the board where the princesses and princes are. It's a big loop that leads back to the home castle. Players complete the loop and try to get princesses along the way.
The players move by playing cards. So far, I'm just thinking of number cards with some special actions on them. There are some shops along the path where players can buy cards to add to their decks. They have to spend reputation points to get more cards. A true knight doesn't need help so it hurts the reputation to get some. They can also get cards when they rescue a princess.
Some action takes place to rescue the princess. Maybe a troll has her and the player needs to do some combat. I'll flesh that out later. The player plays some cards rolls, some dice and the rescue attempt happens. So the player then either saves her or not. They can get a card and some reputation if they do, otherwise, maybe they pay a reputation penalty or maybe have to wait a few rounds in that spot.
So players move around the board getting more cards for actions and movement. Hopefully, that counts as a deck builder. The first player back to the castle gets a reputation bonus for being first. They have to had done some minimum work though, like rescue at least 5 princesses or something. Then they wait for the other players to finish. Maybe something else though; it's not always fun to wait for people to finish. Perhaps the first person done gets the bonus and triggers end game.
The Dragon
I bet you thought I forgot about the dragon. I didn't. He is a crucial part. The dragon is moved around the board with it's own deck. The dragon moves between every player turn. He is trying to move around the board and collect some gold and some princesses. He will have some interaction with the players if they share spaces or players go to find him. Players need to work together to slay him? He doesn't get eliminated but has to start over. The dragon will end the game and win if he collects so many princesses or a large enough hoard.
The player with the most reputation at the end of the game will be the winner. If the dragon wins, all the players lose. I think the game ends when one player crosses that finish line. That way no one is waiting.
To summarize all of that: You're a knight, you're racing the other knights to rescue 5 or so princesses from the realm. Collect more cards to help save more princesses and gain more reputation. Once you have saved all 5 you head home to show how brave you are and gain reputation. Don't let the dragon win, and be the player with the most reputation to win.
Well the formatting was a little sloppy compared to last time but it could be an OK game. Let me know if you think it's worth putting more into or if you have any ideas about it. Thanks for reading.
-Jonny
Play game. Always.